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Ftl flagship
Ftl flagship











ftl flagship

  • The Vindicator Beam opens up some blue options in events, and indicates that you command a high-ranking Federation ship.
  • ftl flagship

    It does 1 damage per room, with a long trail, and has a base 40 second charge time (down from 50 seconds in vanilla FTL).

    ftl flagship

    A beam weapon that is already installed on the Federation A and B." This advanced beam cuts through all shields, but can't be aimed manually." List of Artillery Weapons Vindicator Beam Some artillery works the other way around, dealing no physical damage at all and instead supporting conventional weapons or even boarding crews. Some artilleries can not pierce shields, in that case normal weapon salvo have to be coordinated with the artillery firing circle to allow for the artillery to deliver its effect. Many of CE's artilleries need some degree of micro management to be used effectively. Artillery isn't particularly expensive (cost is 80 scrap), but it may or may not fit well with the strengths and weaknesses of your current ship and it still takes up a system slot that, in some cases, might be better filled with a more useful/flexible system. Purchasing artillery at a store can be useful in the mid to late game if the player has not had any luck with finding powerful weapons, since the artillery system can be found at stores relatively consistently. While the Vindicator Beam is still the ultimate "power and forget" weapon due to its shield piercing beam, the other artillery systems can be very potent when used correctly. Some types of artillery have the potential to be as useful as the Vindicator Beam, but might deal damage differently or provide other tactical benefits. With the exception of the Federation Cruisers, all ships can purchase a ship-specific artillery system at a shop. Captain's Edition adds Artillery systems to each ship, similar to the original Open Artillery mod.













    Ftl flagship